![]()
|
![]()
|
![]()
|
![]() ![]() [updated version of Thickener - Compatible with LW 9.3 up to LW 11. Both PC and MAC. On the MAC the interactive preview is a bit slower, but works!] _______ _ _ _ |
Submitted Date 2011/11/10
Submitted by: admin
This is version 3 of the Thickener plugin. If you are looking for a version compatible with Lightwave 9.3 and up, go download version 3.5 here.
The Thickener adds thickness to connected polygons, turning them into a solid. Unlike a simple extrude this works in the normal direction, effectively creating a constant thickness. The Thickener works well with subpatches and polygon selections. DISCLAIMER: This LScript is provided free of charge. Use it at your own risk, and don't blame me for anything going wrong. I appreciate any bugreports and feature wishes, but I am not responsible for any loss of data, time, or sanity. |
![]() SG_Explosion2 is an Object Displacement plug-in for Lightwave 6.5b/7.x (PC) that blows objects apart. |
![]() ![]() This plug-in will help you create wireframe renders of subdivided models. It is a modeler plugin and it does not render anything on its own. It sets up surfaces in such a way that it allows you to use Lightwave's standard "surface borders" in layout/object edge properties to show the subdivided wireframe. The main and perhaps the only purpose of this plug-in is to help people render wireframes of their subdivided models. This archive includes 6 versions of PolygonColoring. WINDOWS MAC General readme (every archive has its own readme) |
![]() 'Crack It! v0.3.1', |
![]() ![]() Various plugins from Carl Merrit. Posted here because I find them to be a huge asset during modeling and they are not easy to come by. They all split polygons into quads and tris Included in the archive:
|
![]() C4 is a Lightwave 7.5+ tool, designed to break up and explode closed volume objects. It consists of 2 plugins : "C4 : Destruct" is a Modeler plugin that randomly breaks up objects based on several user-adjustable parameters. "C4 : Detonate" is a Layout plugin, that handles the actual explosion (animation) of the broken-up object, based on dynamics calculations as well as extensive user control. |