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    <title>BLR - Files - Plugins</title>
    <link>http://files.designburo.nl/lw/</link>
    <description>Benelux Lightwave Resource</description>
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        <image>
      <title>BLR - Files - Plugins</title>
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      <link>http://files.designburo.nl/lw/</link>
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            <item>
      <title>Polygon Coloring All versions</title>
      <link>http://files.designburo.nl/lw//modules/TDMDownloads/singlefile.php?cid=6&amp;lid=234</link>
      <description><![CDATA[<img src="http://files.designburo.nl/lw//uploads/TDMDownloads/images/shots/downloads_4f3c09e1c743b.jpg" />]]>&lt;p&gt;This plug-in will help you create wireframe renders of subdivided  models. It is a modeler plugin and it does not render anything on its  own.                         It sets up surfaces in such a way that it allows  you to use Lightwave&#039;s standard &quot;surface borders&quot; in layout/object edge  properties to show the                         subdivided wireframe.&lt;/p&gt;&lt;p&gt;The main and perhaps the only purpose of this plug-in is to help people render wireframes of their subdivided models.&lt;br /&gt;This  modeler plug-in does not render anything on its own. It only sets up  surfaces in such a way that it allows you to use Lightwave&#039;s standard  &quot;surface borders&quot; in layout/object edge properties to show the  subdivided wireframe. &lt;br /&gt;&lt;br /&gt;Rather than giving each polygon a unique  surface this plug-in tries to find a low number of surfaces sufficient  to &quot;color&quot; object in such a way that there are no two polygons with the  same surface sharing an edge, hence the plug-in&#039;s name. &lt;br /&gt;The idea is  based on the well known &quot;how to color a map with 4 colors&quot; problem. It  is less elaborate as it does not search for the best solution. Such  search would not be as fast and you, the user, would probably not care  for it too much. &lt;br /&gt;In certain simple cases it actually may find the  best solution. Overall, it does not guarantee the lowest number of  surfaces possible, but the number of surfaces created is usually low  enough to be handled efficiently by Lightwave as well as by the user.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;strong&gt;This archive includes 6 versions of PolygonColoring.&lt;/strong&gt;&lt;br /&gt;For both PC (32b and 64b) as well as MAC versions.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;WINDOWS&lt;/strong&gt;&lt;br /&gt;Polygon Coloring 1.0 for Lightwave 8.x+ (Win32) : awPolygonColoring.zip&lt;br /&gt;Polygon Coloring 1.0 for Lightwave 9.x+ (Win64) : awPolygonColoring64.zip&lt;br /&gt;Polygon Coloring 1.0 for Lightwave 7.x (Win32) : awPolygonColoring7x.zip&lt;/p&gt;&lt;p&gt;&lt;strong&gt;MAC&lt;/strong&gt;&lt;br /&gt;Polygon Coloring 1.0.2 for Lightwave 8.x+ (OSX) : awPolygonColoring.sit&lt;br /&gt;Polygon Coloring 1.0.2 for Lightwave 9.x+ (Universal Binary) : awPolygonColoringUB.zip&lt;br /&gt;Polygon Coloring 1.0.2 for Lightwave 9.x+ (Universal Binary, alt.) : PolygonColoring_UB.zip&lt;/p&gt;&lt;p&gt;&lt;strong&gt;General readme&lt;/strong&gt; (every archive has its own readme)&lt;br /&gt;&lt;em&gt;Note: You will have to use &quot;classic camera&quot; in lightwave 9.x  prior to 9.3 in order to render surface borders in layout. This  limitation has been fixed in Lightware 9.3 or later.&lt;/em&gt;&lt;/p&gt;</description>
      <pubDate>Wed, 15 Feb 2012 19:39:13 +0100</pubDate>
      <guid>http://files.designburo.nl/lw//modules/TDMDownloads/singlefile.php?cid=6&amp;lid=234</guid>
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      <title>Thickener 3.5</title>
      <link>http://files.designburo.nl/lw//modules/TDMDownloads/singlefile.php?cid=6&amp;lid=187</link>
      <description><![CDATA[<img src="http://files.designburo.nl/lw//uploads/TDMDownloads/images/shots/downloads_4eca5400ba4ec.jpg" />]]>&lt;p&gt;[updated version of Thickener - Compatible with LW 9.3 up to LW 11. Both PC and MAC. On the MAC the interactive preview is a bit slower, but works!]&lt;/p&gt;&lt;p&gt;&lt;iframe frameborder=&quot;0&quot; height=&quot;349&quot; src=&quot;http://www.youtube.com/embed/UPBbY4GJ4g0?hl=en&amp;amp;fs=1&quot; width=&quot;425&quot;&gt;&lt;/iframe&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-family: courier new,courier,monospace; font-size: x-small;&quot;&gt;&amp;nbsp;_______ _&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; _&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; _&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family: courier new,courier,monospace; font-size: x-small;&quot;&gt;|__&amp;nbsp;&amp;nbsp; __| |&amp;nbsp;&amp;nbsp; (_)&amp;nbsp;&amp;nbsp;&amp;nbsp; | |&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family: courier new,courier,monospace; font-size: x-small;&quot;&gt;&amp;nbsp;&amp;nbsp; | |&amp;nbsp; | |__&amp;nbsp; _&amp;nbsp; ___| | _____ _ __&amp;nbsp;&amp;nbsp; ___ _ __ &lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family: courier new,courier,monospace; font-size: x-small;&quot;&gt;&amp;nbsp;&amp;nbsp; | |&amp;nbsp; | &#039;_ \| |/ __| |/ / _ \ &#039;_ \ / _ \ &#039;__|&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family: courier new,courier,monospace; font-size: x-small;&quot;&gt;&amp;nbsp;&amp;nbsp; | |&amp;nbsp; | | | | | (__|&amp;nbsp;&amp;nbsp; &amp;lt;&amp;nbsp; __/ | | |&amp;nbsp; __/ |&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family: courier new,courier,monospace; font-size: x-small;&quot;&gt;&amp;nbsp;&amp;nbsp; |_|&amp;nbsp; |_| |_|_|\___|_|\_\___|_| |_|\___|_|&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br /&gt;========== Making fat polys since 2002 ========&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br /&gt;&lt;br /&gt;Thickener extrudes polygons along their normals&lt;br /&gt;and turns them into a shell with real thickness.&lt;br /&gt;&lt;br /&gt;- respects polygon selections&lt;br /&gt;- remembers last used settings&lt;br /&gt;- works well with subpatches&lt;br /&gt;- interactive preview&lt;br /&gt;- negative thickness flips extrude direction&lt;br /&gt;- merges points afterwards&lt;br /&gt;- choice of selection afterwards&lt;br /&gt;(useful to bandsaw the seam or change surface)&lt;br /&gt;&amp;nbsp;&lt;br /&gt;Requirements: Lightwave Modeler 9.3 - 11&lt;br /&gt;Installation: Add as plugin and assign a button.&lt;br /&gt;Known Issues: Interactive Preview on Mac is slow.&lt;br /&gt;&lt;br /&gt;This plugin is free. You can buy me a beer &lt;br /&gt;via Paypal at &lt;a href=&quot;http://www.blochi.com/donate&quot; title=&quot;www.blochi.com/donate&quot; rel=&quot;external&quot;&gt;www.blochi.com/donate&lt;/a&gt;&lt;br /&gt;or us the paypal button on the right.&lt;br /&gt;&lt;br /&gt;Enjoy,&lt;br /&gt;Christian Bloch&lt;br /&gt;&lt;a href=&quot;http://www.hdrlabs.com&quot; title=&quot;www.hdrlabs.com&quot; rel=&quot;external&quot;&gt;www.hdrlabs.com&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Mon, 21 Nov 2011 00:00:00 +0100</pubDate>
      <guid>http://files.designburo.nl/lw//modules/TDMDownloads/singlefile.php?cid=6&amp;lid=187</guid>
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      <title>Thickener 3</title>
      <link>http://files.designburo.nl/lw//modules/TDMDownloads/singlefile.php?cid=6&amp;lid=188</link>
      <description><![CDATA[<img src="" />]]>&lt;p&gt;This is version 3 of the Thickener plugin.&lt;/p&gt;&lt;p&gt;If you are looking for a version compatible with Lightwave 9.3 and up, go download version 3.5 &lt;a href=&quot;http://files.designburo.nl/lw//modules/TDMDownloads/singlefile.php?cid=6&amp;amp;lid=187&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;hr /&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;The Thickener adds thickness to connected polygons, turning them into a  solid. Unlike a simple extrude this works in the normal direction,  effectively creating a constant thickness. The Thickener works well with  subpatches and polygon selections. &lt;br /&gt;&lt;br /&gt; &lt;strong&gt;Updates:&lt;/strong&gt; Version 3:&lt;br /&gt; Works with LightWave 9. Backwards compatible down to 7 (dude, you still should upgrade!)&lt;br /&gt; Correctly merges the hull when you thicken selected polygons only. The  Preview doesn&#039;t show that, but they will be merged after you hit OK.  Unselected polygons remain untouched, because they might be unwelded for  a reason.&lt;br /&gt; You can choose what will be selected when its done. This is useful, when  you want to apply a separate surface to the seam or the inside, or add  subdivision with the Bandsaw tool.&lt;br /&gt;In LW9 the Thickener takes up only one Undo.&lt;br /&gt;&lt;br /&gt; &lt;strong&gt;Updates:&lt;/strong&gt; New features in Version 2:&lt;br /&gt; Now you have a minislider, cause everybody just loves those cute little  widgets. The slider is limited to a thickness of one meter, but you can  enter any other value numerically. Negative values automatically switch  polarity, and thicken to the inside. Also, the thickener now remembers  your last settings.&lt;br /&gt; But the coolest thing is: Now you get an interactive Preview!!&lt;/p&gt;&lt;p&gt;&lt;strong&gt;DISCLAIMER:&lt;/strong&gt; This LScript is provided free of charge. Use it at  your own risk, and don&#039;t blame me for anything going wrong. I appreciate  any bugreports and feature wishes, but I am not responsible for any  loss of data, time, or sanity. &lt;br /&gt; That beeing said, Enjoy!&lt;/p&gt;</description>
      <pubDate>Thu, 10 Nov 2011 00:00:00 +0100</pubDate>
      <guid>http://files.designburo.nl/lw//modules/TDMDownloads/singlefile.php?cid=6&amp;lid=188</guid>
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      <title>CM tools</title>
      <link>http://files.designburo.nl/lw//modules/TDMDownloads/singlefile.php?cid=6&amp;lid=152</link>
      <description><![CDATA[<img src="http://files.designburo.nl/lw//uploads/TDMDownloads/images/shots/downloads_4ea12c9e551fc.png" />]]>&lt;p&gt;Various plugins from Carl Merrit.&lt;/p&gt;&lt;p&gt;Posted here because I find them to be a huge asset during modeling and they are not easy to come by. They all split polygons into quads and tris&lt;/p&gt;&lt;p&gt;Included in the archive:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;CM_&lt;strong&gt;POLYDIVIDE&lt;/strong&gt; .lsc and .ls&lt;/li&gt;&lt;li&gt;CM_&lt;strong&gt;POLYSUBDIVID&lt;/strong&gt;E .lsc and .ls&lt;/li&gt;&lt;li&gt;CM_&lt;strong&gt;POLYFANSUBDIVIDE&lt;/strong&gt; .lsc and .ls&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;iframe frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/Xb_-JvlPhrc&quot; width=&quot;420&quot;&gt;&lt;/iframe&gt;&lt;/p&gt;</description>
      <pubDate>Sat, 15 Oct 2011 20:52:34 +0100</pubDate>
      <guid>http://files.designburo.nl/lw//modules/TDMDownloads/singlefile.php?cid=6&amp;lid=152</guid>
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      <title>Crack it - Distribute - Merge High Layers</title>
      <link>http://files.designburo.nl/lw//modules/TDMDownloads/singlefile.php?cid=6&amp;lid=16</link>
      <description><![CDATA[<img src="" />]]>&lt;p&gt;&#039;Crack It! v0.3.1&#039;,&lt;br /&gt;&#039;Distribute v0.1.3&#039; and&lt;br /&gt;&#039;Merge High Layers v0.1.3&#039;&lt;br /&gt;&lt;br /&gt;Available version: LW 6.5b 7.0, 7.5&lt;br /&gt;&lt;br /&gt;In the archive:&lt;br /&gt;===============&lt;br /&gt;readme.txt&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; : this file&lt;br /&gt;readmej.txt&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; : text in Japanese&lt;br /&gt;CrackIt.ls&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; : Crack It! (Updated)&lt;br /&gt;Distribute.ls&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; : Distribute&lt;br /&gt;MergeHighLayers.ls&amp;nbsp;&amp;nbsp;&amp;nbsp; : Merge High Layers&lt;br /&gt;&lt;br /&gt;These are modeler LScripts.&lt;br /&gt;&lt;br /&gt;=== Crack It!&lt;br /&gt;This is a object cracker for &#039;SG_Explosion2&#039;.&lt;br /&gt;&lt;br /&gt;- The cross sections cut by it are not flat. &lt;br /&gt;- Sorry, it works very slowly. &lt;br /&gt;&lt;br /&gt;v0.2.0 can make gap between pieces.&lt;br /&gt;v0.2.1 sets pieces pivots to each bounding center.&lt;br /&gt;If you are lucky, v0.2.2 can crack a non-closing object.&lt;br /&gt;v0.3.0 has two new options. &lt;br /&gt;At v0.3.1, script error on &#039;6.5b/Lscript2.2&#039; has been fixed.&lt;br /&gt;&lt;br /&gt;=== Distribute&lt;br /&gt;This is object parts distributor.&lt;br /&gt;v0.1.2 can set parts pivots to each bounding center.&lt;br /&gt;v0.1.3 have a panel. Default action is &#039;no move pivot&#039;.&lt;br /&gt;&lt;br /&gt;=== Merge High Layers&lt;br /&gt;This merges higher layers than FG layer.&lt;br /&gt;v0.1.1 sets empty layers pivots to origin and merged FG to&lt;br /&gt;bounding center.&lt;br /&gt;v0.1.2 has progress monitor.&lt;br /&gt;&lt;br /&gt;==========================================================&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Mar. 19 2003&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Fujio Ichikawa / Yokohama, Japan&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; my page: &lt;a href=&quot;http://www.infoseek.livedoor.com/~f_ichikawa/&quot; title=&quot;http://www.infoseek.livedoor.com/~f_ichikawa/&quot; rel=&quot;external&quot;&gt;http://www.infoseek.livedoor.com/~f_ichikawa/&lt;/a&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; e-mail: &lt;a href=&quot;mailto:f_ichikawa@livedoor.com&quot; title=&quot;f_ichikawa@livedoor.com&quot;&gt;f_ichikawa@livedoor.com&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Wed, 05 Oct 2011 13:39:39 +0100</pubDate>
      <guid>http://files.designburo.nl/lw//modules/TDMDownloads/singlefile.php?cid=6&amp;lid=16</guid>
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      <title>SG Explosion 2</title>
      <link>http://files.designburo.nl/lw//modules/TDMDownloads/singlefile.php?cid=6&amp;lid=15</link>
      <description><![CDATA[<img src="" />]]>&lt;p&gt;SG_Explosion2 is an Object Displacement plug-in for Lightwave 6.5b/7.x (PC) that blows objects apart.&lt;br /&gt;&lt;br /&gt;Has a &quot;how-to-use&quot; PDF document included&lt;/p&gt;</description>
      <pubDate>Wed, 05 Oct 2011 13:36:18 +0100</pubDate>
      <guid>http://files.designburo.nl/lw//modules/TDMDownloads/singlefile.php?cid=6&amp;lid=15</guid>
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      <title>C4 Destruct and C4 Detonate</title>
      <link>http://files.designburo.nl/lw//modules/TDMDownloads/singlefile.php?cid=6&amp;lid=14</link>
      <description><![CDATA[<img src="" />]]>&lt;p&gt;C4 is a Lightwave 7.5+ tool, designed to break up and explode closed volume objects. It consists of 2 plugins : &quot;C4 : Destruct&quot; is a Modeler plugin that randomly breaks up objects based on several user-adjustable parameters. &quot;C4 : Detonate&quot; is a Layout plugin, that handles the actual explosion (animation) of the broken-up object, based on dynamics calculations as well as extensive user control.&lt;br /&gt;&lt;br /&gt;C4 can accurately calculate and use physical properties such as mass &amp;amp; centers of gravity for broken up objects, and use them to assist in a more realistic explosion simulation.&lt;/p&gt;</description>
      <pubDate>Wed, 05 Oct 2011 13:33:38 +0100</pubDate>
      <guid>http://files.designburo.nl/lw//modules/TDMDownloads/singlefile.php?cid=6&amp;lid=14</guid>
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