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Welcome to BLR

Free Lightwave3D files! Ranging from object to scenes to images and what not. Enjoy!


BLR is part of Liberty3D
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There are 236 file(s) in our databse
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 Updated this Week Submitted Date 2012/2/23 Submitted by: RichardFeeney
Venice from LWCAD Competition

 

My entry from the LWCAD competition

 New this week Submitted Date 2012/2/16 Submitted by: admin
Chocolate Box

 

Hey all!

As is obligatory on Valentine's Day (well, probably over for some now!) You must render something romantic, it's the law!

I decided to have a go at a box of chocolates, Lino also helped out with some of the chocolates, so it was a joint affair (very romantic!)

The idea being that each feature in LightWave 11 was a stylised chocolate, just a bit of fun!

The scene uses the Skin Node Shader on some of the chocolates, and Instancing for the Pralines on the 'Instancing' chocolate as well as instancing on the duplicates too.

I did a short video on the post process I did on the renders in Photoshop, nothing special, but gave an interesting look.

The scene file is also attached if you want to take a look and dissect it, would have been great to have these made up as real chocolates and give them out, but you'll have to make do with the virtual ones for now!

Enjoy!

Cheers
Matt

chocolate box 2

Submitted Date 2012/2/15 Submitted by: admin
Polygon Coloring All versions

This plug-in will help you create wireframe renders of subdivided models. It is a modeler plugin and it does not render anything on its own. It sets up surfaces in such a way that it allows you to use Lightwave's standard "surface borders" in layout/object edge properties to show the subdivided wireframe.

The main and perhaps the only purpose of this plug-in is to help people render wireframes of their subdivided models.
This modeler plug-in does not render anything on its own. It only sets up surfaces in such a way that it allows you to use Lightwave's standard "surface borders" in layout/object edge properties to show the subdivided wireframe.

Rather than giving each polygon a unique surface this plug-in tries to find a low number of surfaces sufficient to "color" object in such a way that there are no two polygons with the same surface sharing an edge, hence the plug-in's name.
The idea is based on the well known "how to color a map with 4 colors" problem. It is less elaborate as it does not search for the best solution. Such search would not be as fast and you, the user, would probably not care for it too much.
In certain simple cases it actually may find the best solution. Overall, it does not guarantee the lowest number of surfaces possible, but the number of surfaces created is usually low enough to be handled efficiently by Lightwave as well as by the user.

This archive includes 6 versions of PolygonColoring.
For both PC (32b and 64b) as well as MAC versions.

WINDOWS
Polygon Coloring 1.0 for Lightwave 8.x+ (Win32) : awPolygonColoring.zip
Polygon Coloring 1.0 for Lightwave 9.x+ (Win64) : awPolygonColoring64.zip
Polygon Coloring 1.0 for Lightwave 7.x (Win32) : awPolygonColoring7x.zip

MAC
Polygon Coloring 1.0.2 for Lightwave 8.x+ (OSX) : awPolygonColoring.sit
Polygon Coloring 1.0.2 for Lightwave 9.x+ (Universal Binary) : awPolygonColoringUB.zip
Polygon Coloring 1.0.2 for Lightwave 9.x+ (Universal Binary, alt.) : PolygonColoring_UB.zip

General readme (every archive has its own readme)
Note: You will have to use "classic camera" in lightwave 9.x prior to 9.3 in order to render surface borders in layout. This limitation has been fixed in Lightware 9.3 or later.

Submitted Date 2012/2/15 Submitted by: admin
Sink

 

You`ll need to add a HDRI for reflections

Submitted Date 2012/2/15 Submitted by: admin
Water pump

Old water pump, now that I live out the country there is one just down the road