Added a new control, “Release Focus”, which undocks the focal point from camera movements into world space. Example Usage: Releasing the focus from the camera motion, makes it easy to keep an object in focus while the camera moves. The focus distance connected to the camera is pickable in the OpenGL, CR_focus_distance. While the actual focus point, CR_focus, needs to be picked in the object list when released from the camera rig, or by unchecking the lock icon in the scene editor to be pickable in OpenGL.
Changed the label “Use Noise” to “Shake Cam”.
Organized the rig in the schematic view.
A Lightwave scenefile containing a complete camera rig (boom/stick). Allows for easy manipulation of the camera in a scene.
[posted with permission]
JS Camera Rig
A free camera rig for LightWave 3D. Released under a Creative Commons License.
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A quick basic setup, play with the colors and volumetric texture settings to get different effects, you can also animate the effect by moving the texture and/or lights