This plug-in will help you create wireframe renders of subdivided models. It is a modeler plugin and it does not render anything on its own. It sets up surfaces in such a way that it allows you to use Lightwave's standard "surface borders" in layout/object edge properties to show the subdivided wireframe.
The main and perhaps the only purpose of this plug-in is to help people render wireframes of their subdivided models.
This modeler plug-in does not render anything on its own. It only sets up surfaces in such a way that it allows you to use Lightwave's standard "surface borders" in layout/object edge properties to show the subdivided wireframe.
Rather than giving each polygon a unique surface this plug-in tries to find a low number of surfaces sufficient to "color" object in such a way that there are no two polygons with the same surface sharing an edge, hence the plug-in's name.
The idea is based on the well known "how to color a map with 4 colors" problem. It is less elaborate as it does not search for the best solution. Such search would not be as fast and you, the user, would probably not care for it too much.
In certain simple cases it actually may find the best solution. Overall, it does not guarantee the lowest number of surfaces possible, but the number of surfaces created is usually low enough to be handled efficiently by Lightwave as well as by the user.
This archive includes 6 versions of PolygonColoring.
For both PC (32b and 64b) as well as MAC versions.
WINDOWS
Polygon Coloring 1.0 for Lightwave 8.x+ (Win32) : awPolygonColoring.zip
Polygon Coloring 1.0 for Lightwave 9.x+ (Win64) : awPolygonColoring64.zip
Polygon Coloring 1.0 for Lightwave 7.x (Win32) : awPolygonColoring7x.zip
MAC
Polygon Coloring 1.0.2 for Lightwave 8.x+ (OSX) : awPolygonColoring.sit
Polygon Coloring 1.0.2 for Lightwave 9.x+ (Universal Binary) : awPolygonColoringUB.zip
Polygon Coloring 1.0.2 for Lightwave 9.x+ (Universal Binary, alt.) : PolygonColoring_UB.zip
General readme (every archive has its own readme)
Note: You will have to use "classic camera" in lightwave 9.x prior to 9.3 in order to render surface borders in layout. This limitation has been fixed in Lightware 9.3 or later.
QRCode works only for
registered users
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